Parallax view5/28/2023 ![]() Full survival mechanics are currently implemented within the game along with multiplayer and singleplayer support. There is also a full base building system with additional extras such as multiple different storage containers, building items such as bedrolls and campfires and 4 different building materials oak, pine, walnut and aluminium. Current content includes a fully implmented basic combat system with multiple weapons both lootable and craftable at players disposal. ![]() ![]() “The game is currently 100% playable containing hours upon hours of content to explore and enjoy both alone and together with others. What is the current state of the Early Access version? I currently have plans on loads of new content to work on and new features such as new weaponry, items, buildings and game mechanics.” Development may be slow at times but I will try my best to maintain steadiness with my updates and keep to a routine/schedule both myself and the community are happy with. In terms of features, I feel the game will progress incrementally adding features I have planned and any that the community highlights along the way. “As I stated above, I have big plans to take this game above and beyond what it has initially started out as which is a small indie project of my own. How is the full version planned to differ from the Early Access version? I will more than likely shift this date depending on how the game progresses through development.” Please note this time frame is not by any means set in stone and definite. “As the current state of the game stands, I am looking at transitioning out from Early Access roughly within a year from release on Steam. I want to start getting opinions, some critical feedback and just get known a little around Steam before proceeding too far forward.”Īpproximately how long will this game be in Early Access? ![]() Going EA also let's me start to build a community surrounding the game which is one of my primary initial goals as a dev and I think it's quite an important one. As an indie dev working on my own I feel like Early Access is the best option as it gives me a chance to take development at a pace I can handle and not be pushed to the limit to constantly produce updates every waking moment of my life. “I want to start slow and steady being that this is my first submission to Steam. ![]()
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